![]() ![]() To get ready for their arrival in The Sims 4 Horse Ranch Expansion Pack, we have rounded up a number of exciting Base Game updates and bug fixes to share with you. About Us For more information about Kotaku Australia, visit our about page.Those horses will be comin’ round the mountain in just a few days. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. If you’re interested, shoot me a PM on Nexus. It wouldn’t look nearly as good otherwise. ![]() But not just Gigapixel, I also went into the gamefiles to find some unused high resolution assets as a base for the upscale. ![]() Regarding the Terminus and Inferno armor screenshot you added, I did use Gigapixel for these. Sure, it doesn’t look as exciting as screenshots of gameplay, but at least it’s accurate. You can use these pictures in the article if you want. I made an imgur album with several examples to show you the difference between several algorithms, as well as a comparison between the Gigapixel Grunt and the actual one used in ALOT : Also, while the changelog does state that I use it, you extrapolated that to all the textures in ALOT, which is plain wrong. Gigapixel is a tool to start a retexture, it can’t do everything by itself. What you have to understand is that I didn’t upscale anything with just Gigapixel. I didn’t expect an answer, you have my thanks. The instructions for installing the ALOT mod can be found in the description here. Pretty solid reason to bust out Mass Effect 2 again. So the team behind ALOT decided to run their Mass Effect 2 textures through the Gigapixel machine learning upscaler, boosting the mercenary armour textures to either 2K or 4K along with some others.Īll images: A Lot of Textures mod (NexusMods) A collaboration project, the mod had already added over 1200 upgraded textures to bring character models, environments, weapons, and interiors into the modern age.īut like a lot of other games recently, neural networks can do a hell of a job when it comes to making textures look even better. The ALOT mod for Mass Effect 2 was already a must-have download for any Mass Effect playthrough. Now that modders have got their hands on upscaling tools, all sorts of games are looking a hell of a lot nicer. ![]()
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